![]() They're a few of the biggest fansites, writers and artists. ![]() ![]() Carat Twitter speculates about the tweets and find it a mystery to unravel, also because hints lead them towards Wonwoo because he and his friends are well known in the fandom. One day he decides to make a secret Twitter account that tweets out a playlist to famous and beloved idol Kim Mingyu. Wonwoo is a big fan of Seventeen and is quite famous for his writing. pressure myself to write anything good this is a semicrackfic after all.honestly I am just having fun without trying to.honestly isn't any Seventeen fanfiction just a crack fanfiction to being with? /j.I never said Kim Mingyu wasn't an idiot.Kwon Soonyoung | Hoshi/Lee Jihoon | Woozi.Choi Seungcheol | S.Coups/Hong Jisoo | Joshua/Yoon Jeonghan.Creator Chose Not To Use Archive Warnings.I'm not saying I view this thread or idols to be about porn, but more that the economic/sim part underneath a game is quite important, possibly more important than the game's theme.Flowersandfairylights Fandoms: SEVENTEEN (Band) The economics, production budget and market share and all that makes it a challenging game, which isn't dead and forgotten despite being 18 years old. People look at that one as "hey fun, you record porn and you see boobs", but it is actually the management part, which makes that one worth the time. It somehow reminds me of Lula: The Sexy Empire. Time will tell if the game mechanics ends up being fun to play with, but the rest seems nice. That's actually somewhat harder to get than it sounds. The gameplay should be fun and not end up as feeling repetitive. It has to be random enough to ensure two games will not be identical, but at the same time not so random that it seems your are without influence. There is just one thing, which can't really be seen from this post and that is the game mechanics. ![]() Graphics seems decent, there is some eye candy (particularly if 18+ contents is added) and there is a known concept (we all know what an idol is). Keep up with the - designer, - co-designer, - artistĬover art by what we can see now, it has a great setup. We do plan to have a small Kickstarter for it in the future to fund more features (including 18+ content) and speed up the development, but we'll finish the game regardless of its success. Hold auditions to form a giant supergroup - or focus your resources and attention on a few core membersīe careful when managing a long-term business relationship - there's more at stake, and you might find yourself liable for damages if you don't read the fine print ( more about it here) You can use the press as a tool for damage control to save careers - or sabotage them. Sometimes, the business decisions you make can have personal implicationsĬustomize your agency and build the ultimate staff team to support your stars. ![]() Cater to different demographics to expand your fanbase and increase revenue. How will your idols spend their time? Plan activities to increase their performance potential - and their earning potential Hire staffers to help deal with logistics and keep your agency running smoothly. Produce singles, hold concerts, and organize overseas tours to capitalize on your group's popularity and bring in revenue. Grow your fanbase by varying your tactics and appealing to a wide variety of demographics. Manage relationships between the different pop idols in your group, as you deal with cliques, internal feuds, and bullying. Idol Manager is a more realistic take on the Japanese pop idol industry, with a strong focus on the controversial issues that real producers have to deal with.ĭecide how to deal with crises including gossip, vandalism, stalkers, or threats directed at your agency and the pop idols you manage. Their crowning personal achievements can be your greatest commercial successes, but their emotional meltdowns and PR nightmares can spell financial disaster for your company. The personal lives of these young celebrities are a part of your business, and the life of a pop star isn't always a happy one. As you cultivate and train the newest generation of young pop stars, you'll have to decide who to hire and who to fire, who gets promoted when things go well and who gets reprimanded when things get sour. You take on the role of manager at a small (but growing!) talent agency. TLDR: Hey! I'm shilling our business sim / dark comedy Idol Manager that offers a more realistic, "grimbright" take on the genre. ![]()
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